Computer Graphics for GTU 18 Course (V - CE/CSE/IT/ICT - 3150712)

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1. Basic of computer graphics: Basic of Computer Graphics, Applications of computer graphics, Display devices, Random and Raster scan systems, Graphics input devices, Graphics software and standards. (Chapter - 1) 2. Graphics primitives: Points, lines, circles and ellipses as primitives, scan conversion algorithms for primitives, Fill area primitives including scan-line polygon filling, inside-outside test, boundary and flood-fill, character generation, line attributes, area-fill attributes, character attributers. (Chapters - 2, 3) 3. 2D transformation and viewing: Transformations (translation, rotation, scaling), matrix representation, homogeneous coordinates, composite transformations, reflection and shearing, viewing pipeline and coordinates system, window-to-viewport transformation, clipping including point clipping, line clipping (cohen-sutherland, liang-bersky, NLN), polygon clipping. (Chapters - 4, 5) 4. 3D concepts and object representation: 3D display methods, polygon surfaces, tables, equations, meshes, curved lies and surfaces, quadric surfaces, spline representation, cubic spline interpolation methods, Bazier curves and surfaces, B-spline curves and surfaces. (Chapter - 6) 5. 3D transformation and viewing: 3D scaling, rotation and translation, composite transformation, viewing pipeline and coordinates, parallel and perspective transformation, view volume and general (parallel and perspective) projection transformations. (Chapter - 7) 6. Advance topics: Visible surface detection concepts, back-face detection, depth buffer method, illumination, light sources, illumination methods (ambient, diffuse reflection, specular reflection), Color models: properties of light, XYZ, RGB, YIQ and CMY color models (Chapter - 8)

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Pages: 544 Edition: 2023 Vendors: Technical Publications