Computer Graphics and Visualization for GTU 18 Course (V - IT - 3151607)

Rs. 440.00
Tax included. Shipping calculated at checkout.

1. Introduction: History of computer graphics, applications, graphics pipeline, physical and synthetic images, synthetic camera, modeling, animation, rendering, relation to computer vision and image processing, review of basic mathematical objects (Points, Vectors, Matrix methods). (Chapter - 1) 2. Introduction to OpenGL: OpenGL architecture, primitives and attributes, simple modeling and rendering of two - and three - dimensional geometric objects, indexed and RGB color models, frame buffer, double buffering, GLUT, interaction, events and callbacks, picking. (Chapter - 2) 3. Geometric Transformations: Homogeneous coordinates, affine transformations (translation, rotation, scaling, shear), concatenation, matrix stacks and use of model view matrix in OpenGL for these operations. (Chapter - 3) 4. Viewing: Classical three dimensional viewing, computer viewing, specifying views, parallel and perspective projective transformations; Visibility - z-Buffer, BSP trees, Open-GL culling, hidden - surface algorithms. (Chapter - 4) 5. Shading: Light sources, illumination model, Gouraud and Phong shading for polygons. (Chapter - 5) Rasterization: Line segment and polygon clipping, 3D clipping, scan conversion, polygonal fill, Bresenham's algorithm. (Chapter - 6) 6. Discrete Techniques: Texture mapping, compositing, textures in OpenGL; Ray Tracing - Recursive ray tracer, ray - sphere intersection. (Chapter - 7) 7. Representation and Visualization: Bezier curves and surfaces, B-splines, visualization, interpolation, marching squares algorithm. (Chapter - 8)

Pickup available at Nashik Warehouse

Usually ready in 24 hours

Check availability at other stores
Author: [A. P. Godse, Dr. D. A. Godse] Pages: 374 Edition: 2022 Vendors: Technical Publications