Chapter - 1 Illumination Chapter - 2 Colour Models Chapter - 3 Output Primitives Chapter - 4 Filled Area Primitives Chapter - 5 Two-Dimensional Geometric Transformations Chapter - 6 Two Dimensional Viewing and Clipping Chapter - 7 3D Concepts and Object Representations Chapter - 8 Three-Dimensional Geometric & Modeling Transformations Chapter - 9 Three-Dimensional Viewing Chapter - 10 Visible Surface Detection Methods Chapter - 11 Multimedia Systems Design Chapter - 12 Compression and Decompression Chapter - 13 Data and File Format Standards Chapter - 14 Multimedia I/O Technologies Chapter - 15 Storage and Retrieval Technologies Chapter - 16 Hypermedia Solved Model Question Paper